Flashpoints: Building An Awareness Toolkit

A few weeks ago, I read an interesting comment over my morning cup of mocha that said something to the effect of ‘storytelling doesn’t give you endgame skills’. I have long since forgotten the original post but the comment sparked a train of thought that had me recall my own introduction to raiding and “endgame skills”. My first experience learning to strafe and moving out of bad stuff was out of the blue. This was at level cap, when I was also trying to wrap my head around the fact that I had what seemed like a zillion healths to keep track of.

I’ve always thought that having such skills introduced during the levelling process would’ve been much more ideal than having them all upon the players at level cap. And this is how it seems to be done in The Old Republic. I thought to myself – “Well, guess what does give players endgame skills – flashpoints!” Interestingly enough, I found that the flashpoints throughout the level range make for some pretty good teachers of endgame skills!

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